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2438 View Tuijnman A.; Kleinjan M.; Olthof M.; Hoogendoorn E.; Granic I.; Engels R.C.M.E. A Game-Based School Program for Mental Health Literacy and Stigma on Depression (Moving Stories): Cluster Randomized Controlled Trial 72.6525
2395 View Hershberger P.J.; Pei Y.; Crawford T.N.; Neeley S.M.; Wischgoll T.; Patel D.B.; Vasoya M.M.; Castle A.; Mishra S.; Surapaneni L.; Pogaku A.A.; Bositty A.; Pavlack T. An Interactive Game with Virtual Reality Immersion to Improve Cultural Sensitivity in Health Care 80.26
2470 View David O.A.; Magurean S.; Tomoiagă C. Do Improvements in Therapeutic Game-Based Skills Transfer to Real Life Improvements in Children's Emotion-Regulation Abilities and Mental Health? A Pilot Study That Offers Preliminary Validity of the REThink In-game Performance Scoring 83.7483
2626 View Jarus T.; Mayer Y.; Gross E.; Cook C.; Bulk L.Y.; Hershler L.A.D.; Nichols J.; Zaman S.; Belliveau G. Bringing disability experiences front stage: Research-based theatre as a teaching approach to promote inclusive health education 85.7549
2455 View Cangas A.J.; Sánchez-Lozano I.; Aguilar-Parra J.M.; Trigueros R. Combination of a Serious Game Application and Direct Contact with Mental Health Patients 89.9514
2444 View Wehbe R.R.; Whaley C.; Eskandari Y.; Suarez A.; Nacke L.E.; Hammer J.; Lank E. Designing a Serious Game (Above Water) for Stigma Reduction Surrounding Mental Health: Semistructured Interview Study with Expert Participants 91.6091
2463 View David O.A.; Magurean S. Positive Attention Bias Trained during the Rethink Therapeutic Online Game and Related Improvements in Children and Adolescents’ Mental Health 95.5746
2467 View Hazel J.; Kim H.M.; Every-Palmer S. Exploring the possible mental health and wellbeing benefits of video games for adult players: A cross-sectional study 96.0645
2495 View Li D.; Guo J. INTERVENTION EFFECT OF THEME BUILDING BLOCK GAMES ON THE MENTAL HEALTH AND BEHAVIOR OF CHILDREN WITH ATTENTION DEFICIT HYPERACTIVITY DISORDER 98.3864
2492 View Reed J.; Salusky I.; Shattell M. Experiences of Mental Health Practitioners With Empathy Computer Games 100.991
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