Debate: Games-based collaboration as a driver for massive-scale mental health research
86.7923
2483
Dadaczynski K.; Tolks D.; Wrona K.J.; Mc Call T.; Fischer F.
The untapped potential of Games for Health in times of crises. A critical reflection
100.438
2412
Katonai Z.; Gupta R.; Heuss S.; Fehr T.; Ebneter M.; Maier T.; Meier T.; Bux D.; Thackaberry J.; Schneeberger A.R.
Serious Games and Gamification: Health Care Workers’ Experience, Attitudes, and Knowledge
101.983
2460
Carlier S.; Naessens V.; De Backere F.; De Turck F.
A Software Engineering Framework for Reusable Design of Personalized Serious Games for Health: Development Study
102.487
2500
Efe H.; Umdu Topsakal Ü.
A meta-synthesis study in interactive learning environments: digital games in health education
104.108
2452
Abd-Alrazaq A.; Abuelezz I.; Hassan A.; AlSammarraie A.; Alhuwail D.; Irshaidat S.; Abu Serhan H.; Ahmed A.; Alabed Alrazak S.; Househ M.
Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review
104.574
2393
van Peppen L.; Faber T.J.E.; Erasmus V.; Dankbaar M.E.W.
Teamwork Training With a Multiplayer Game in Health Care: Content Analysis of the Teamwork Principles Applied
106.227
2429
Tori A.A.; Tori R.; Nunes F.D.L.D.S.
Serious Game Design in Health Education: A Systematic Review
109.749
2433
Boldi A.; Rapp A.
Commercial video games as a resource for mental health: A systematic literature review
112.457
2464
Nurmagandi B.; Hamid A.Y.S.; Panjaitan R.U.
The Influence of Health Education and Group Therapy on Adolescent Online Gamers' Self-Concepts
114.583
Note: Due to lack of computing power, results have been previously created and saved in database
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