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2403 View Drachen A. Debate: Games-based collaboration as a driver for massive-scale mental health research 86.7923
2483 View Dadaczynski K.; Tolks D.; Wrona K.J.; Mc Call T.; Fischer F. The untapped potential of Games for Health in times of crises. A critical reflection 100.438
2412 View Katonai Z.; Gupta R.; Heuss S.; Fehr T.; Ebneter M.; Maier T.; Meier T.; Bux D.; Thackaberry J.; Schneeberger A.R. Serious Games and Gamification: Health Care Workers’ Experience, Attitudes, and Knowledge 101.983
2460 View Carlier S.; Naessens V.; De Backere F.; De Turck F. A Software Engineering Framework for Reusable Design of Personalized Serious Games for Health: Development Study 102.487
2500 View Efe H.; Umdu Topsakal Ü. A meta-synthesis study in interactive learning environments: digital games in health education 104.108
2452 View Abd-Alrazaq A.; Abuelezz I.; Hassan A.; AlSammarraie A.; Alhuwail D.; Irshaidat S.; Abu Serhan H.; Ahmed A.; Alabed Alrazak S.; Househ M. Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review 104.574
2393 View van Peppen L.; Faber T.J.E.; Erasmus V.; Dankbaar M.E.W. Teamwork Training With a Multiplayer Game in Health Care: Content Analysis of the Teamwork Principles Applied 106.227
2429 View Tori A.A.; Tori R.; Nunes F.D.L.D.S. Serious Game Design in Health Education: A Systematic Review 109.749
2433 View Boldi A.; Rapp A. Commercial video games as a resource for mental health: A systematic literature review 112.457
2464 View Nurmagandi B.; Hamid A.Y.S.; Panjaitan R.U. The Influence of Health Education and Group Therapy on Adolescent Online Gamers' Self-Concepts 114.583
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