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2460 View Carlier S.; Naessens V.; De Backere F.; De Turck F. A Software Engineering Framework for Reusable Design of Personalized Serious Games for Health: Development Study 85.9686
2470 View David O.A.; Magurean S.; Tomoiagă C. Do Improvements in Therapeutic Game-Based Skills Transfer to Real Life Improvements in Children's Emotion-Regulation Abilities and Mental Health? A Pilot Study That Offers Preliminary Validity of the REThink In-game Performance Scoring 86.1834
2444 View Wehbe R.R.; Whaley C.; Eskandari Y.; Suarez A.; Nacke L.E.; Hammer J.; Lank E. Designing a Serious Game (Above Water) for Stigma Reduction Surrounding Mental Health: Semistructured Interview Study with Expert Participants 87.9681
2403 View Drachen A. Debate: Games-based collaboration as a driver for massive-scale mental health research 88.6421
2467 View Hazel J.; Kim H.M.; Every-Palmer S. Exploring the possible mental health and wellbeing benefits of video games for adult players: A cross-sectional study 91.1694
2394 View de Droog S.M.; Steeg F. The design of health game rewards for preadolescents; Het ontwerp van gezondheidsgamebeloningen voor preadolescenten 92.4966
2462 View Thunström A.O.; Sarajlic Vukovic I.; Ali L.; Larson T.; Steingrimsson S. Prevalence of virtual reality (VR) games found through mental health categories on STEAM: a first look at VR on commercial platforms as tools for therapy 93.1611
2559 View Kegelaers J.; Jessen L.; Van Audenaerde E.; Oudejans R.R.D. Performers of the night: Examining the mental health of electronic music artists 94.8384
2474 View Byeon G.; Park J.E.; Jeon H.J.; Seong S.J.; Lee D.W.; Cho S.J.; Chang S.M.; Kim B.S.; Hahm B.J.; Hong J.P.; Park J.-I. Associations between game use and mental health in early adulthood: A nationwide study in Korea 95.897
2385 View Finserås T.R.; Sivertsen B.; Pallesen S.; Leino T.; Mentzoni R.A.; Skogen J.C. Different Typologies of Gamers Are Associated with Mental Health: Are Students DOOMed? 97.0649
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