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2409 View Tian S.; Chen Y. Vertical Integration of Electronic Health Records in Medical Consortiums: Dynamic Modeling Approach Based on the Evolutionary Game Theory 102.1
2272 View Zhang J.; Zhang Y.; Xie Z. Using technology to promote the development of health science libraries in China 112.792
2442 View Shu T.; Wang Z.; Jia H.; Zhao W.; Zhou J.; Peng T. Consumers’ Opinions towards Public Health Effects of Online Games: An Empirical Study Based on Social Media Comments in China 116.066
2466 View Lamas S.; Rebelo S.; da Costa S.; Sousa H.; Zagalo N.; Pinto E. The Influence of Serious Games in the Promotion of Healthy Diet and Physical Activity Health: A Systematic Review 117.913
2452 View Abd-Alrazaq A.; Abuelezz I.; Hassan A.; AlSammarraie A.; Alhuwail D.; Irshaidat S.; Abu Serhan H.; Ahmed A.; Alabed Alrazak S.; Househ M. Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review 118.89
2429 View Tori A.A.; Tori R.; Nunes F.D.L.D.S. Serious Game Design in Health Education: A Systematic Review 119.969
2507 View Chan C.-S.; Yat-Hang C.; Tsz Heung Agnes F. Promoting game-based e-Learning through urban tourism scenario game from the evaluation of knowledge-attitude-usability effectiveness 122.405
2922 View Polack J.-D.; Taupin P.; Jo H.I.; Jeon J.Y. Urban Soundscapes in the Imaginaries of Native Digital Users: Guidelines for Soundscape Design 124.964
2254 View Camuñas-García D.; Cáceres-Reche M.P.; Cambil-Hernández M.D.L.E. Maximizing Engagement with Cultural Heritage through Video Games 127.378
2327 View Ankamah S.; Gyesi K.; Amponsah V. Use of electronic resources in research and learning in a health sciences library in Ghana: An analysis of awareness and perception of users 128.407
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