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Id View Author Title Distance
2492 View Reed J.; Salusky I.; Shattell M. Experiences of Mental Health Practitioners With Empathy Computer Games 99.1232
2445 View Xiao L.Y.; Henderson L.L.; Nielsen R.K.L.; Newall P.W.S. Regulating Gambling-Like Video Game Loot Boxes: a Public Health Framework Comparing Industry Self-Regulation, Existing National Legal Approaches, and Other Potential Approaches 100.266
2442 View Shu T.; Wang Z.; Jia H.; Zhao W.; Zhou J.; Peng T. Consumers’ Opinions towards Public Health Effects of Online Games: An Empirical Study Based on Social Media Comments in China 115.36
1000 View Tessa Mae Whelden The Contribution of Music Involvement to the Wellbeing of College Students 116.37
2472 View Bastos Depianti J.R.; Borges Pessanha F.; Evangelista Cabral I. Applicability of Games to Children with Special Health Care Needs; Aplicabilidad de juegos a niños con necesidades de salud especiales 116.487
2335 View Lenstra N.; Roberts J. Public Libraries and Health Promotion Partnerships: Needs and Opportunities 121.372
2483 View Dadaczynski K.; Tolks D.; Wrona K.J.; Mc Call T.; Fischer F. The untapped potential of Games for Health in times of crises. A critical reflection 123.562
2423 View Wang C.; Cui W. Supervision for the Public Health Services for Older Adults Under the Background of Government Purchasing: An Evolutionary Game Analysis Framework 126.571
2379 View Martin-Kerry J.; Higgins S.; Knapp P.; Liabo K.; Young B. Engaging children, young people, parents and health professionals in interviews: Using an interactive ranking exercise within the co-design of multimedia websites 127.503
2466 View Lamas S.; Rebelo S.; da Costa S.; Sousa H.; Zagalo N.; Pinto E. The Influence of Serious Games in the Promotion of Healthy Diet and Physical Activity Health: A Systematic Review 129.645
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