Regulating Gambling-Like Video Game Loot Boxes: a Public Health Framework Comparing Industry Self-Regulation, Existing National Legal Approaches, and Other Potential Approaches
100.266
2442
Shu T.; Wang Z.; Jia H.; Zhao W.; Zhou J.; Peng T.
Consumers’ Opinions towards Public Health Effects of Online Games: An Empirical Study Based on Social Media Comments in China
115.36
1000
Tessa Mae Whelden
The Contribution of Music Involvement to the Wellbeing of College Students
116.37
2472
Bastos Depianti J.R.; Borges Pessanha F.; Evangelista Cabral I.
Applicability of Games to Children with Special Health Care Needs; Aplicabilidad de juegos a niños con necesidades de salud especiales
116.487
2335
Lenstra N.; Roberts J.
Public Libraries and Health Promotion Partnerships: Needs and Opportunities
121.372
2483
Dadaczynski K.; Tolks D.; Wrona K.J.; Mc Call T.; Fischer F.
The untapped potential of Games for Health in times of crises. A critical reflection
123.562
2423
Wang C.; Cui W.
Supervision for the Public Health Services for Older Adults Under the Background of Government Purchasing: An Evolutionary Game Analysis Framework
126.571
2379
Martin-Kerry J.; Higgins S.; Knapp P.; Liabo K.; Young B.
Engaging children, young people, parents and health professionals in interviews: Using an interactive ranking exercise within the co-design of multimedia websites
127.503
2466
Lamas S.; Rebelo S.; da Costa S.; Sousa H.; Zagalo N.; Pinto E.
The Influence of Serious Games in the Promotion of Healthy Diet and Physical Activity Health: A Systematic Review
129.645
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