Different Typologies of Gamers Are Associated with Mental Health: Are Students DOOMed?
95.4347
2414
Kim Y.-J.; Lee C.S.; Kang S.-W.
Increased adolescent game usage and health-related risk behaviors during the COVID-19 pandemic
96.0922
2438
Tuijnman A.; Kleinjan M.; Olthof M.; Hoogendoorn E.; Granic I.; Engels R.C.M.E.
A Game-Based School Program for Mental Health Literacy and Stigma on Depression (Moving Stories): Cluster Randomized Controlled Trial
97.7895
2368
García-Gil M.Á.; Fajardo-Bullón F.; Rasskin-Gutman I.; Sánchez-Casado I.
Problematic Video Game Use and Mental Health among Spanish Adolescents
100.099
2488
Li L.; Abbey C.; Wang H.; Zhu A.; Shao T.; Dai D.; Jin S.; Rozelle S.
The Association between Video Game Time and Adolescent Mental Health: Evidence from Rural China
102.97
2497
Wright M.F.; Wachs S.
Problematic online gaming, subjective health complaints, and depression among adolescent gamers from the United States: the role of console-gaming aggression
104.555
2458
Çelik İ.; Bektaş M.
Effects of digital game addiction on cardiovascular health behavior on secondary school students during the COVID-19 pandemic
107.019
2509
Sağkal A.S.; Özdemir Y.; Ak Ş.
The effect of violent video game playing on bullying in low-income urban neighborhoods: A serial mediation model
109.43
2455
Cangas A.J.; Sánchez-Lozano I.; Aguilar-Parra J.M.; Trigueros R.
Combination of a Serious Game Application and Direct Contact with Mental Health Patients
114.207
2361
Alanko D.
The Health Effects of Video Games in Children and Adolescents
115.314
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for Research and Innovation (2014-2020) -
under Grant Agreement n°870935.
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