Different Typologies of Gamers Are Associated with Mental Health: Are Students DOOMed?
101.072
2442
Shu T.; Wang Z.; Jia H.; Zhao W.; Zhou J.; Peng T.
Consumers’ Opinions towards Public Health Effects of Online Games: An Empirical Study Based on Social Media Comments in China
102.655
2498
Irie T.; Shinkawa H.; Tanaka M.; Yokomitsu K.
Online-gaming and mental health: Loot boxes and in-game purchases are related to problematic online gaming and depression in adolescents
112.716
2458
Çelik İ.; Bektaş M.
Effects of digital game addiction on cardiovascular health behavior on secondary school students during the COVID-19 pandemic
117.063
2433
Boldi A.; Rapp A.
Commercial video games as a resource for mental health: A systematic literature review
117.386
2451
Arenas D.L.; Viduani A.; Araujo R.B.
Therapeutic Use of Role-Playing Game (RPG) in Mental Health: A Scoping Review
117.432
2462
Thunström A.O.; Sarajlic Vukovic I.; Ali L.; Larson T.; Steingrimsson S.
Prevalence of virtual reality (VR) games found through mental health categories on STEAM: a first look at VR on commercial platforms as tools for therapy
117.734
2474
Byeon G.; Park J.E.; Jeon H.J.; Seong S.J.; Lee D.W.; Cho S.J.; Chang S.M.; Kim B.S.; Hahm B.J.; Hong J.P.; Park J.-I.
Associations between game use and mental health in early adulthood: A nationwide study in Korea
120.313
2466
Lamas S.; Rebelo S.; da Costa S.; Sousa H.; Zagalo N.; Pinto E.
The Influence of Serious Games in the Promotion of Healthy Diet and Physical Activity Health: A Systematic Review
120.707
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