Students Mental Health and Learning Performance: The Moderating Impact of College Games
108.634
2453
Sinnatwah J.D., Jr.; Kenneh H.; Coker A.A.; Harmon-Gray W.-M.; Zankah J.; Day L.; Hubbell E.; Murphy M.J.; Izzo M.; Kong D.; Sylwester P.; Long Q.; Bertozzi E.; Skrip L.A.
Participatory Design and Process Testing to Optimize Utility, Usability, and Acceptability of a Mobile Game for Promoting Evidence-Driven Public Health Decision-Making in Resource-Constrained Settings
110.462
2507
Chan C.-S.; Yat-Hang C.; Tsz Heung Agnes F.
Promoting game-based e-Learning through urban tourism scenario game from the evaluation of knowledge-attitude-usability effectiveness
111.416
3066
Goagoses N.; Winschiers-Theophilus H.; Rötkönen E.
Students’ achievement goals: Goal approximation, engagement, and emotions in co-design activities and product
121.478
3021
Huerta R.
The Latin alphabet as a stimulus for visual literacy. Design, teacher training and urban typographic drifts; El alfabeto latino como estímulo para la alfabetidad visual. Diseño, formación del profesorado y derivas tipográficas urbanas
126.256
2421
Dimyati A.; Setiawan E.; Dewi R.K.; Meirizal Y.; Gani R.A.; Saputro Y.D.; Satrianingsih B.; Winarno M.E.; Németh Z.
THE EFFECT OF MOVEMENT GAMES ON THE LEVEL OF PHYSICAL FITNESS AND MENTAL HEALTH OF STUDENTS WITH DISABILITIES: MIXED METHOD; ВПЛИВ РУХЛИВИХ ІГОР НА РІВЕНЬ ФІЗИЧНОЇ ПІДГОТОВКИ ТА ПСИХІЧНОГО ЗДОРОВ’Я УЧНІВ З ІНВАЛІДНІСТЮ: ЗМІШАНИЙ МЕТОД
126.8
2515
Moraes-Partelli A.N.; Coelho M.P.; Santos S.G.; Santos I.L.; Cabral I.E.
Participation of adolescents from the Quilombola community in the creation of an educational game about alcohol consumption; Participação de adolescentes de comunidade Quilombola na criação de jogo educativo sobre o consumo de álcool ; Participación de adolescentes de comunidad Quilombola en la creación de juego educativo sobre consumo de alcohol
128.173
2327
Ankamah S.; Gyesi K.; Amponsah V.
Use of electronic resources in research and learning in a health sciences library in Ghana: An analysis of awareness and perception of users
129.638
2500
Efe H.; Umdu Topsakal Ü.
A meta-synthesis study in interactive learning environments: digital games in health education
129.778
2436
Su Y.-D.; Mo Y.-H.; Dong X.; Wang X.
A review of the health education board game in nursing; 健康教育棋盘游戏在护理领域中的研究进展
130.899
Note: Due to lack of computing power, results have been previously created and saved in database
MESOC has received funding
from Horizon 2020 - the EU Framework Programme
for Research and Innovation (2014-2020) -
under Grant Agreement n°870935.
We take your privacy seriously and WE DO NOT process any personal data or any information that reveals personal identity or information that can be linked to such information to identify directly or indirectly.