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Id View Author Title Distance
2459 View Dewhirst A.; Laugharne R.; Shankar R. Therapeutic use of serious games in mental health: Scoping review 109.563
2395 View Hershberger P.J.; Pei Y.; Crawford T.N.; Neeley S.M.; Wischgoll T.; Patel D.B.; Vasoya M.M.; Castle A.; Mishra S.; Surapaneni L.; Pogaku A.A.; Bositty A.; Pavlack T. An Interactive Game with Virtual Reality Immersion to Improve Cultural Sensitivity in Health Care 113.65
2445 View Xiao L.Y.; Henderson L.L.; Nielsen R.K.L.; Newall P.W.S. Regulating Gambling-Like Video Game Loot Boxes: a Public Health Framework Comparing Industry Self-Regulation, Existing National Legal Approaches, and Other Potential Approaches 117.432
2385 View Finserås T.R.; Sivertsen B.; Pallesen S.; Leino T.; Mentzoni R.A.; Skogen J.C. Different Typologies of Gamers Are Associated with Mental Health: Are Students DOOMed? 117.606
2303 View Liu J.; Sun H.L.; Zheng J. Factors affecting users' intention to use mobile health services of public libraries 126.792
2812 View Collier S.J.; Gruendel A. Design in government: City planning, space-making, and urban politics 126.905
2728 View Zhang S.; Wilson L. Computational urban design: Methods and case studies 131.233
2466 View Lamas S.; Rebelo S.; da Costa S.; Sousa H.; Zagalo N.; Pinto E. The Influence of Serious Games in the Promotion of Healthy Diet and Physical Activity Health: A Systematic Review 131.349
2275 View Zanal Abidin N.S.; Shaifuddin N.; Wan Mohd Saman W.S. Systematic Literature Review of the Bibliotherapy Practices in Public Libraries in Supporting Communities’ Mental Health and Wellbeing 132.517
2968 View Urech P.R.W.; Mughal M.O.; Bartesaghi-Koc C. A simulation-based design framework to iteratively analyze and shape urban landscapes using point cloud modeling 134.12
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