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Id View Author Title Distance
2414 View Kim Y.-J.; Lee C.S.; Kang S.-W. Increased adolescent game usage and health-related risk behaviors during the COVID-19 pandemic 75.3798
2474 View Byeon G.; Park J.E.; Jeon H.J.; Seong S.J.; Lee D.W.; Cho S.J.; Chang S.M.; Kim B.S.; Hahm B.J.; Hong J.P.; Park J.-I. Associations between game use and mental health in early adulthood: A nationwide study in Korea 76.9081
2497 View Wright M.F.; Wachs S. Problematic online gaming, subjective health complaints, and depression among adolescent gamers from the United States: the role of console-gaming aggression 79.5576
2385 View Finserås T.R.; Sivertsen B.; Pallesen S.; Leino T.; Mentzoni R.A.; Skogen J.C. Different Typologies of Gamers Are Associated with Mental Health: Are Students DOOMed? 85.3544
2488 View Li L.; Abbey C.; Wang H.; Zhu A.; Shao T.; Dai D.; Jin S.; Rozelle S. The Association between Video Game Time and Adolescent Mental Health: Evidence from Rural China 89.4781
2509 View Sağkal A.S.; Özdemir Y.; Ak Ş. The effect of violent video game playing on bullying in low-income urban neighborhoods: A serial mediation model 95.8846
2494 View Balhara Y.P.S.; Sarkar S.; Laspal N.; Bhargava R.; Yadav Z. A randomized controlled trial to assess effectiveness of GamE- an e-Health intervention to self-manage gaming with an aim to prevent gaming disorder 96.1345
2455 View Cangas A.J.; Sánchez-Lozano I.; Aguilar-Parra J.M.; Trigueros R. Combination of a Serious Game Application and Direct Contact with Mental Health Patients 96.3319
2487 View Ferrari M.; Sabetti J.; McIlwaine S.V.; Fazeli S.; Sadati S.M.H.; Shah J.L.; Archie S.; Boydell K.M.; Lal S.; Henderson J.; Alvarez-Jimenez M.; Andersson N.; Nielsen R.K.L.; Reynolds J.A.; Iyer S.N. Gaming My Way to Recovery: A Systematic Scoping Review of Digital Game Interventions for Young People's Mental Health Treatment and Promotion 97.2438
2500 View Efe H.; Umdu Topsakal Ü. A meta-synthesis study in interactive learning environments: digital games in health education 99.0397
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