Different Typologies of Gamers Are Associated with Mental Health: Are Students DOOMed?
92.9729
2434
Nekar D.M.; Kang H.; Alao H.; Yu J.
Feasibility of Using Multiplayer Game-Based Dual-Task Training with Augmented Reality and Personal Health Record on Social Skills and Cognitive Function in Children with Autism
97.3834
2448
Sun Y.; Zhang X.; Han Y.; Yu B.; Liu H.
Evolutionary game model of health care and social care collaborative services for the elderly population in China
100.131
2691
Ke X.; Yang W.; Misheng L.; Ranting Z.
Urban and architectural design from the perspective of flood resilience: framework development and case study of a Chinese university campus
Maximizing Engagement with Cultural Heritage through Video Games
101.99
2466
Lamas S.; Rebelo S.; da Costa S.; Sousa H.; Zagalo N.; Pinto E.
The Influence of Serious Games in the Promotion of Healthy Diet and Physical Activity Health: A Systematic Review
105.234
2389
Wang Y.; Wang Z.; Liu G.; Wang Z.; Wang Q.; Yan Y.; Wang J.; Zhu Y.; Gao W.; Kan X.; Zhang Z.; Jia L.; Pang X.
Application of Serious Games in Health Care: Scoping Review and Bibliometric Analysis
107.702
2619
Wasmuth S.; Pritchard K.T.; Belkiewitz J.
Bridging the Humanities and Health Care With Theatre: Theory and Outcomes of a Theatre-Based Model for Enhancing Psychiatric Care via Stigma Reduction
108.605
2451
Arenas D.L.; Viduani A.; Araujo R.B.
Therapeutic Use of Role-Playing Game (RPG) in Mental Health: A Scoping Review
109.563
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