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2403 View Drachen A. Debate: Games-based collaboration as a driver for massive-scale mental health research 77.9179
2433 View Boldi A.; Rapp A. Commercial video games as a resource for mental health: A systematic literature review 85.9686
2483 View Dadaczynski K.; Tolks D.; Wrona K.J.; Mc Call T.; Fischer F. The untapped potential of Games for Health in times of crises. A critical reflection 97.6156
2422 View Umoren R. Simulation and Game-Based Learning for the Health Professions 102.487
2482 View Vega I.F.; Eleftheriou A.; Graham C. Using Video Games to Improve the Sexual Health of Young People Aged 15 to 25 Years: Rapid Review 104.175
2429 View Tori A.A.; Tori R.; Nunes F.D.L.D.S. Serious Game Design in Health Education: A Systematic Review 107.517
2466 View Lamas S.; Rebelo S.; da Costa S.; Sousa H.; Zagalo N.; Pinto E. The Influence of Serious Games in the Promotion of Healthy Diet and Physical Activity Health: A Systematic Review 111.196
2472 View Bastos Depianti J.R.; Borges Pessanha F.; Evangelista Cabral I. Applicability of Games to Children with Special Health Care Needs; Aplicabilidad de juegos a niños con necesidades de salud especiales 113.101
2470 View David O.A.; Magurean S.; Tomoiagă C. Do Improvements in Therapeutic Game-Based Skills Transfer to Real Life Improvements in Children's Emotion-Regulation Abilities and Mental Health? A Pilot Study That Offers Preliminary Validity of the REThink In-game Performance Scoring 114.066
2444 View Wehbe R.R.; Whaley C.; Eskandari Y.; Suarez A.; Nacke L.E.; Hammer J.; Lank E. Designing a Serious Game (Above Water) for Stigma Reduction Surrounding Mental Health: Semistructured Interview Study with Expert Participants 114.802
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