Debate: Games-based collaboration as a driver for massive-scale mental health research
77.9179
2433
Boldi A.; Rapp A.
Commercial video games as a resource for mental health: A systematic literature review
85.9686
2483
Dadaczynski K.; Tolks D.; Wrona K.J.; Mc Call T.; Fischer F.
The untapped potential of Games for Health in times of crises. A critical reflection
97.6156
2422
Umoren R.
Simulation and Game-Based Learning for the Health Professions
102.487
2482
Vega I.F.; Eleftheriou A.; Graham C.
Using Video Games to Improve the Sexual Health of Young People Aged 15 to 25 Years: Rapid Review
104.175
2429
Tori A.A.; Tori R.; Nunes F.D.L.D.S.
Serious Game Design in Health Education: A Systematic Review
107.517
2466
Lamas S.; Rebelo S.; da Costa S.; Sousa H.; Zagalo N.; Pinto E.
The Influence of Serious Games in the Promotion of Healthy Diet and Physical Activity Health: A Systematic Review
111.196
2472
Bastos Depianti J.R.; Borges Pessanha F.; Evangelista Cabral I.
Applicability of Games to Children with Special Health Care Needs; Aplicabilidad de juegos a niños con necesidades de salud especiales
113.101
2470
David O.A.; Magurean S.; Tomoiagă C.
Do Improvements in Therapeutic Game-Based Skills Transfer to Real Life Improvements in Children's Emotion-Regulation Abilities and Mental Health? A Pilot Study That Offers Preliminary Validity of the REThink In-game Performance Scoring
114.066
2444
Wehbe R.R.; Whaley C.; Eskandari Y.; Suarez A.; Nacke L.E.; Hammer J.; Lank E.
Designing a Serious Game (Above Water) for Stigma Reduction Surrounding Mental Health: Semistructured Interview Study with Expert Participants
114.802
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