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2907 View Fernberg P.; Tighe E.; Saxon M.; Spencer C.; Johnson S.; Stefanucci J.; Creem-Regehr S.; Chamberlain B. Measuring Perception of Urban Design Elements in Virtual Environments Using Eye Tracking: Benefits and Challenges 78.7634
2433 View Boldi A.; Rapp A. Commercial video games as a resource for mental health: A systematic literature review 93.1611
2020 View Brengman M.; Willems K.; De Gauquier L. Customer Engagement in Multi-Sensory Virtual Reality Advertising: The Effect of Sound and Scent Congruence 97.7647
2385 View Finserås T.R.; Sivertsen B.; Pallesen S.; Leino T.; Mentzoni R.A.; Skogen J.C. Different Typologies of Gamers Are Associated with Mental Health: Are Students DOOMed? 102.285
2482 View Vega I.F.; Eleftheriou A.; Graham C. Using Video Games to Improve the Sexual Health of Young People Aged 15 to 25 Years: Rapid Review 106.788
2442 View Shu T.; Wang Z.; Jia H.; Zhao W.; Zhou J.; Peng T. Consumers’ Opinions towards Public Health Effects of Online Games: An Empirical Study Based on Social Media Comments in China 107.618
2504 View Grajek M.; Olszewski Ł.; Krupa-Kotara K.; Białek-Dratwa A.; Sas-Nowosielski K. Selected Behaviors and Addiction Risk Among Users of Urban Multimedia Games 107.664
2497 View Wright M.F.; Wachs S. Problematic online gaming, subjective health complaints, and depression among adolescent gamers from the United States: the role of console-gaming aggression 117.193
2445 View Xiao L.Y.; Henderson L.L.; Nielsen R.K.L.; Newall P.W.S. Regulating Gambling-Like Video Game Loot Boxes: a Public Health Framework Comparing Industry Self-Regulation, Existing National Legal Approaches, and Other Potential Approaches 117.734
2361 View Alanko D. The Health Effects of Video Games in Children and Adolescents 119.487
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