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2487 View Ferrari M.; Sabetti J.; McIlwaine S.V.; Fazeli S.; Sadati S.M.H.; Shah J.L.; Archie S.; Boydell K.M.; Lal S.; Henderson J.; Alvarez-Jimenez M.; Andersson N.; Nielsen R.K.L.; Reynolds J.A.; Iyer S.N. Gaming My Way to Recovery: A Systematic Scoping Review of Digital Game Interventions for Young People's Mental Health Treatment and Promotion 86.3225
2361 View Alanko D. The Health Effects of Video Games in Children and Adolescents 96.1861
2412 View Katonai Z.; Gupta R.; Heuss S.; Fehr T.; Ebneter M.; Maier T.; Meier T.; Bux D.; Thackaberry J.; Schneeberger A.R. Serious Games and Gamification: Health Care Workers’ Experience, Attitudes, and Knowledge 96.5624
2483 View Dadaczynski K.; Tolks D.; Wrona K.J.; Mc Call T.; Fischer F. The untapped potential of Games for Health in times of crises. A critical reflection 96.6742
2414 View Kim Y.-J.; Lee C.S.; Kang S.-W. Increased adolescent game usage and health-related risk behaviors during the COVID-19 pandemic 97.4433
2296 View Škorić L.; Markulin H. THE CHALLENGES OF AN INFODEMIC: THE IMPORTANCE OF INFORMATION AND HEALTH LITERACY AND THE ACTIVE ROLE OF THE CENTRAL MEDICAL LIBRARY; U VRTLOGU INFODEMIJE: VAŽNOST INFORMACIJSKE I ZDRAVSTVENE PISMENOSTI I AKTIVNA ULOGA SREDIŠNJE MEDICINSKE KNJIŽNICE 98.655
2458 View Çelik İ.; Bektaş M. Effects of digital game addiction on cardiovascular health behavior on secondary school students during the COVID-19 pandemic 100.323
2455 View Cangas A.J.; Sánchez-Lozano I.; Aguilar-Parra J.M.; Trigueros R. Combination of a Serious Game Application and Direct Contact with Mental Health Patients 100.617
2488 View Li L.; Abbey C.; Wang H.; Zhu A.; Shao T.; Dai D.; Jin S.; Rozelle S. The Association between Video Game Time and Adolescent Mental Health: Evidence from Rural China 101.961
2064 View Yow H.-Y. A Case Study of Virtual Anatomy Museum: Facilitating Student Engagement and Self-paced Learning through an Interactive Platform 103.532
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