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2470 View David O.A.; Magurean S.; Tomoiagă C. Do Improvements in Therapeutic Game-Based Skills Transfer to Real Life Improvements in Children's Emotion-Regulation Abilities and Mental Health? A Pilot Study That Offers Preliminary Validity of the REThink In-game Performance Scoring 90.981
2466 View Lamas S.; Rebelo S.; da Costa S.; Sousa H.; Zagalo N.; Pinto E. The Influence of Serious Games in the Promotion of Healthy Diet and Physical Activity Health: A Systematic Review 93.9518
2507 View Chan C.-S.; Yat-Hang C.; Tsz Heung Agnes F. Promoting game-based e-Learning through urban tourism scenario game from the evaluation of knowledge-attitude-usability effectiveness 94.0101
2467 View Hazel J.; Kim H.M.; Every-Palmer S. Exploring the possible mental health and wellbeing benefits of video games for adult players: A cross-sectional study 96.6792
2501 View Pires M.R.G.M.; Almeida A.N.; Gottems L.B.D.; Mundim G.D.A.; Oliveira R.N.G. Validation of Ludic-Quest to the playfulness of health games: gameplay and emotions on the field 97.2716
2385 View Finserås T.R.; Sivertsen B.; Pallesen S.; Leino T.; Mentzoni R.A.; Skogen J.C. Different Typologies of Gamers Are Associated with Mental Health: Are Students DOOMed? 102.869
2497 View Wright M.F.; Wachs S. Problematic online gaming, subjective health complaints, and depression among adolescent gamers from the United States: the role of console-gaming aggression 109.528
2421 View Dimyati A.; Setiawan E.; Dewi R.K.; Meirizal Y.; Gani R.A.; Saputro Y.D.; Satrianingsih B.; Winarno M.E.; Németh Z. THE EFFECT OF MOVEMENT GAMES ON THE LEVEL OF PHYSICAL FITNESS AND MENTAL HEALTH OF STUDENTS WITH DISABILITIES: MIXED METHOD; ВПЛИВ РУХЛИВИХ ІГОР НА РІВЕНЬ ФІЗИЧНОЇ ПІДГОТОВКИ ТА ПСИХІЧНОГО ЗДОРОВ’Я УЧНІВ З ІНВАЛІДНІСТЮ: ЗМІШАНИЙ МЕТОД 117.546
2115 View Londra F.; Saux G. The effect of document source trustworthiness on the evaluation and strategic use of embedded sources when reading health information online 119.632
2434 View Nekar D.M.; Kang H.; Alao H.; Yu J. Feasibility of Using Multiplayer Game-Based Dual-Task Training with Augmented Reality and Personal Health Record on Social Skills and Cognitive Function in Children with Autism 119.712
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