The stochastic evolutionary game analysis of public prevention and control strategies in public health emergencies
71.6618
2480
Baker I.S.; Turner I.J.; Kotera Y.
Role-play Games (RPGs) for Mental Health (Why Not?): Roll for Initiative
71.8322
2869
Windsor L.; Benoit E.; M. Pinto R.; Sarol J.
Optimization of a new adaptive intervention using the SMART Design to increase COVID-19 testing among people at high risk in an urban community
84.1611
2483
Dadaczynski K.; Tolks D.; Wrona K.J.; Mc Call T.; Fischer F.
The untapped potential of Games for Health in times of crises. A critical reflection
86.0529
2761
Askarizad R.; He J.
Post-pandemic urban design: The equilibrium between social distancing and social interactions within the built environment
97.436
2366
Hawkins D.; Simon-Roberts S.
Music Videos as Health Promotion: Juvenile’s “Vax That Thang Up” and the Promotion of the COVID-19 Vaccine in the Black Community
100.44
2058
Echarri F.
The QuidArte program of the University Museum of Navarra: Art at the service of wellbeing and care in the context of the COVID-19 pandemic; El programa QuidArte del Museo Universidad de Navarra: el arte al servicio del bienestar y el cuidado en el contexto de la pandemia Covid-19
A co-produced online cultural experience compared to a typical museum website for mental health in people aged 16–24: A proof-of-principle randomised controlled trial
109.506
2106
Nartker K.
Crafting in COVID: Engagement With Textile Arts and Crafts Among Senior Living Residents Throughout the COVID-19 Pandemic
109.795
2376
Rose P.K.; Jain M.; Kataria N.; Sahoo P.K.; Garg V.K.; Yadav A.
Microplastics in multimedia environment: A systematic review on its fate, transport, quantification, health risk, and remedial measures
115.76
Note: Due to lack of computing power, results have been previously created and saved in database
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from Horizon 2020 - the EU Framework Programme
for Research and Innovation (2014-2020) -
under Grant Agreement n°870935.
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