Wehbe R.R.; Whaley C.; Eskandari Y.; Suarez A.; Nacke L.E.; Hammer J.; Lank E.
Designing a Serious Game (Above Water) for Stigma Reduction Surrounding Mental Health: Semistructured Interview Study with Expert Participants
78.7074
2467
Hazel J.; Kim H.M.; Every-Palmer S.
Exploring the possible mental health and wellbeing benefits of video games for adult players: A cross-sectional study
80.0471
2417
Rodrigues M.A.F.; De Oliveira T.R.C.; De Figueiredo D.L.; Neto E.O.M.; Akao A.A.A.; De Lima G.H.M.; Silva V.L.N.; Karl A.L.
An Interactive Story Decision-Making Game for Mental Health Awareness
83.7483
2433
Boldi A.; Rapp A.
Commercial video games as a resource for mental health: A systematic literature review
86.1834
2474
Byeon G.; Park J.E.; Jeon H.J.; Seong S.J.; Lee D.W.; Cho S.J.; Chang S.M.; Kim B.S.; Hahm B.J.; Hong J.P.; Park J.-I.
Associations between game use and mental health in early adulthood: A nationwide study in Korea
88.1948
2468
Sherrick B.
The impact of casual gameplay on health attitudes and behaviors: examining persuasion in a branded game about nutrition through narrative, gameplay, and flow
An Interactive Game with Virtual Reality Immersion to Improve Cultural Sensitivity in Health Care
94.8189
2463
David O.A.; Magurean S.
Positive Attention Bias Trained during the Rethink Therapeutic Online Game and Related Improvements in Children and Adolescents’ Mental Health
96.2453
2429
Tori A.A.; Tori R.; Nunes F.D.L.D.S.
Serious Game Design in Health Education: A Systematic Review
100.989
2403
Drachen A.
Debate: Games-based collaboration as a driver for massive-scale mental health research
101.341
Note: Due to lack of computing power, results have been previously created and saved in database
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from Horizon 2020 - the EU Framework Programme
for Research and Innovation (2014-2020) -
under Grant Agreement n°870935.
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