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Id View Author Title Distance
2465 View Ouedraogo I.; Some M.J.; Benedikter R.; Diallo G. A Systematic Review on Improving Health Literacy in Rural Africa Using Mobile Serious Games 25.0242
2453 View Sinnatwah J.D., Jr.; Kenneh H.; Coker A.A.; Harmon-Gray W.-M.; Zankah J.; Day L.; Hubbell E.; Murphy M.J.; Izzo M.; Kong D.; Sylwester P.; Long Q.; Bertozzi E.; Skrip L.A. Participatory Design and Process Testing to Optimize Utility, Usability, and Acceptability of a Mobile Game for Promoting Evidence-Driven Public Health Decision-Making in Resource-Constrained Settings 102.216
2395 View Hershberger P.J.; Pei Y.; Crawford T.N.; Neeley S.M.; Wischgoll T.; Patel D.B.; Vasoya M.M.; Castle A.; Mishra S.; Surapaneni L.; Pogaku A.A.; Bositty A.; Pavlack T. An Interactive Game with Virtual Reality Immersion to Improve Cultural Sensitivity in Health Care 107.486
2183 View Szekely D.; Vert S.; Rotaru O.; Andone D. Usability Evaluation with Eye Tracking: The Case of a Mobile Augmented Reality Application with Historical Images for Urban Cultural Heritage 113.237
2470 View David O.A.; Magurean S.; Tomoiagă C. Do Improvements in Therapeutic Game-Based Skills Transfer to Real Life Improvements in Children's Emotion-Regulation Abilities and Mental Health? A Pilot Study That Offers Preliminary Validity of the REThink In-game Performance Scoring 113.882
2417 View Rodrigues M.A.F.; De Oliveira T.R.C.; De Figueiredo D.L.; Neto E.O.M.; Akao A.A.A.; De Lima G.H.M.; Silva V.L.N.; Karl A.L. An Interactive Story Decision-Making Game for Mental Health Awareness 115.525
2939 View Delaney J. Minecraft and Playful Public Participation in Urban Design 118.371
2488 View Li L.; Abbey C.; Wang H.; Zhu A.; Shao T.; Dai D.; Jin S.; Rozelle S. The Association between Video Game Time and Adolescent Mental Health: Evidence from Rural China 118.464
2422 View Umoren R. Simulation and Game-Based Learning for the Health Professions 119.457
2442 View Shu T.; Wang Z.; Jia H.; Zhao W.; Zhou J.; Peng T. Consumers’ Opinions towards Public Health Effects of Online Games: An Empirical Study Based on Social Media Comments in China 120.288
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