A Systematic Review on Improving Health Literacy in Rural Africa Using Mobile Serious Games
25.0242
2453
Sinnatwah J.D., Jr.; Kenneh H.; Coker A.A.; Harmon-Gray W.-M.; Zankah J.; Day L.; Hubbell E.; Murphy M.J.; Izzo M.; Kong D.; Sylwester P.; Long Q.; Bertozzi E.; Skrip L.A.
Participatory Design and Process Testing to Optimize Utility, Usability, and Acceptability of a Mobile Game for Promoting Evidence-Driven Public Health Decision-Making in Resource-Constrained Settings
An Interactive Game with Virtual Reality Immersion to Improve Cultural Sensitivity in Health Care
107.486
2183
Szekely D.; Vert S.; Rotaru O.; Andone D.
Usability Evaluation with Eye Tracking: The Case of a Mobile Augmented Reality Application with Historical Images for Urban Cultural Heritage
113.237
2470
David O.A.; Magurean S.; Tomoiagă C.
Do Improvements in Therapeutic Game-Based Skills Transfer to Real Life Improvements in Children's Emotion-Regulation Abilities and Mental Health? A Pilot Study That Offers Preliminary Validity of the REThink In-game Performance Scoring
113.882
2417
Rodrigues M.A.F.; De Oliveira T.R.C.; De Figueiredo D.L.; Neto E.O.M.; Akao A.A.A.; De Lima G.H.M.; Silva V.L.N.; Karl A.L.
An Interactive Story Decision-Making Game for Mental Health Awareness
115.525
2939
Delaney J.
Minecraft and Playful Public Participation in Urban Design
118.371
2488
Li L.; Abbey C.; Wang H.; Zhu A.; Shao T.; Dai D.; Jin S.; Rozelle S.
The Association between Video Game Time and Adolescent Mental Health: Evidence from Rural China
118.464
2422
Umoren R.
Simulation and Game-Based Learning for the Health Professions
119.457
2442
Shu T.; Wang Z.; Jia H.; Zhao W.; Zhou J.; Peng T.
Consumers’ Opinions towards Public Health Effects of Online Games: An Empirical Study Based on Social Media Comments in China
120.288
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MESOC has received funding
from Horizon 2020 - the EU Framework Programme
for Research and Innovation (2014-2020) -
under Grant Agreement n°870935.
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