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Id View Author Title Distance
2487 View Ferrari M.; Sabetti J.; McIlwaine S.V.; Fazeli S.; Sadati S.M.H.; Shah J.L.; Archie S.; Boydell K.M.; Lal S.; Henderson J.; Alvarez-Jimenez M.; Andersson N.; Nielsen R.K.L.; Reynolds J.A.; Iyer S.N. Gaming My Way to Recovery: A Systematic Scoping Review of Digital Game Interventions for Young People's Mental Health Treatment and Promotion 94.0919
2412 View Katonai Z.; Gupta R.; Heuss S.; Fehr T.; Ebneter M.; Maier T.; Meier T.; Bux D.; Thackaberry J.; Schneeberger A.R. Serious Games and Gamification: Health Care Workers’ Experience, Attitudes, and Knowledge 95.6423
2458 View Çelik İ.; Bektaş M. Effects of digital game addiction on cardiovascular health behavior on secondary school students during the COVID-19 pandemic 100.166
2488 View Li L.; Abbey C.; Wang H.; Zhu A.; Shao T.; Dai D.; Jin S.; Rozelle S. The Association between Video Game Time and Adolescent Mental Health: Evidence from Rural China 102.09
2466 View Lamas S.; Rebelo S.; da Costa S.; Sousa H.; Zagalo N.; Pinto E. The Influence of Serious Games in the Promotion of Healthy Diet and Physical Activity Health: A Systematic Review 102.845
2511 View Haris N.; Bujang A.; Nik Fauzi S.F.; Sadikin S. Investigation of Cognitive Engagement Theory in Supporting Visual Learners Using Multimedia Based Platforms 104.26
2385 View Finserås T.R.; Sivertsen B.; Pallesen S.; Leino T.; Mentzoni R.A.; Skogen J.C. Different Typologies of Gamers Are Associated with Mental Health: Are Students DOOMed? 104.64
2394 View de Droog S.M.; Steeg F. The design of health game rewards for preadolescents; Het ontwerp van gezondheidsgamebeloningen voor preadolescenten 104.985
2500 View Efe H.; Umdu Topsakal Ü. A meta-synthesis study in interactive learning environments: digital games in health education 105.042
2403 View Drachen A. Debate: Games-based collaboration as a driver for massive-scale mental health research 105.586
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