The design of health game rewards for preadolescents; Het ontwerp van gezondheidsgamebeloningen voor preadolescenten
92.8986
2455
Cangas A.J.; Sánchez-Lozano I.; Aguilar-Parra J.M.; Trigueros R.
Combination of a Serious Game Application and Direct Contact with Mental Health Patients
93.2215
2472
Bastos Depianti J.R.; Borges Pessanha F.; Evangelista Cabral I.
Applicability of Games to Children with Special Health Care Needs; Aplicabilidad de juegos a niños con necesidades de salud especiales
94.3677
2605
Klyve G.P.; Rolvsjord R.
Moments of fun: Narratives of children’s experiences of music therapy in mental health care
94.4865
2495
Li D.; Guo J.
INTERVENTION EFFECT OF THEME BUILDING BLOCK GAMES ON THE MENTAL HEALTH AND BEHAVIOR OF CHILDREN WITH ATTENTION DEFICIT HYPERACTIVITY DISORDER
95.6225
2353
Kolaas K.; Berman A.H.; Hedman-Lagerlöf E.; Zakrevska A.; Epstein M.; Hammarberg S.W.; Axelsson E.
Feasibility of a video-delivered mental health course for primary care patients: a single-group prospective cohort study
97.4832
2438
Tuijnman A.; Kleinjan M.; Olthof M.; Hoogendoorn E.; Granic I.; Engels R.C.M.E.
A Game-Based School Program for Mental Health Literacy and Stigma on Depression (Moving Stories): Cluster Randomized Controlled Trial
97.5923
2492
Reed J.; Salusky I.; Shattell M.
Experiences of Mental Health Practitioners With Empathy Computer Games
98.3209
2839
Shrivastava R.; Singhal M.; Gupta M.; Joshi A.
Development of an Artificial Intelligence–Guided Citizen-Centric Predictive Model for the Uptake of Maternal Health Services Among Pregnant Women Living in Urban Slum Settings in India: Protocol for a Cross-sectional Study With a Mixed Methods Design
98.6196
2361
Alanko D.
The Health Effects of Video Games in Children and Adolescents
101.373
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for Research and Innovation (2014-2020) -
under Grant Agreement n°870935.
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