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2438 View Tuijnman A.; Kleinjan M.; Olthof M.; Hoogendoorn E.; Granic I.; Engels R.C.M.E. A Game-Based School Program for Mental Health Literacy and Stigma on Depression (Moving Stories): Cluster Randomized Controlled Trial 95.3697
2433 View Boldi A.; Rapp A. Commercial video games as a resource for mental health: A systematic literature review 98.0345
2460 View Carlier S.; Naessens V.; De Backere F.; De Turck F. A Software Engineering Framework for Reusable Design of Personalized Serious Games for Health: Development Study 104.175
2462 View Thunström A.O.; Sarajlic Vukovic I.; Ali L.; Larson T.; Steingrimsson S. Prevalence of virtual reality (VR) games found through mental health categories on STEAM: a first look at VR on commercial platforms as tools for therapy 106.788
2414 View Kim Y.-J.; Lee C.S.; Kang S.-W. Increased adolescent game usage and health-related risk behaviors during the COVID-19 pandemic 107.266
2354 View Jenner E.; Walsh S.; Henley C.; Demby H.; Leger R.; Falk G. Randomized Trial of a Sexual Health Video Intervention for Black and Hispanic Adolescent Females 108.368
2403 View Drachen A. Debate: Games-based collaboration as a driver for massive-scale mental health research 111.318
2472 View Bastos Depianti J.R.; Borges Pessanha F.; Evangelista Cabral I. Applicability of Games to Children with Special Health Care Needs; Aplicabilidad de juegos a niños con necesidades de salud especiales 112.737
2444 View Wehbe R.R.; Whaley C.; Eskandari Y.; Suarez A.; Nacke L.E.; Hammer J.; Lank E. Designing a Serious Game (Above Water) for Stigma Reduction Surrounding Mental Health: Semistructured Interview Study with Expert Participants 115.356
2487 View Ferrari M.; Sabetti J.; McIlwaine S.V.; Fazeli S.; Sadati S.M.H.; Shah J.L.; Archie S.; Boydell K.M.; Lal S.; Henderson J.; Alvarez-Jimenez M.; Andersson N.; Nielsen R.K.L.; Reynolds J.A.; Iyer S.N. Gaming My Way to Recovery: A Systematic Scoping Review of Digital Game Interventions for Young People's Mental Health Treatment and Promotion 116.332
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