SurviveCovid-19 - An Educational Game to Facilitate Habituation of Social Distancing and Other Health Measures for Covid-19 Pandemic
86.0529
2398
Jia F.; Wang D.-D.; Li L.
The stochastic evolutionary game analysis of public prevention and control strategies in public health emergencies
89.2476
2382
Darban F.; Mir M.; Sabzevari S.
Training by multimedia messaging service method, a solution to improve knowledge, attitude, and performance of health workers: A quasi- experimental study
92.2034
2442
Shu T.; Wang Z.; Jia H.; Zhao W.; Zhou J.; Peng T.
Consumers’ Opinions towards Public Health Effects of Online Games: An Empirical Study Based on Social Media Comments in China
94.2307
2357
Sheikh Y.; Ali A.; Khasati A.; Hasanic A.; Bihani U.; Ohri R.; Muthukumar K.; Barlow J.
Benefits and Challenges of Video Consulting for Mental Health Diagnosis and Follow-Up: A Qualitative Study in Community Care
95.585
2464
Nurmagandi B.; Hamid A.Y.S.; Panjaitan R.U.
The Influence of Health Education and Group Therapy on Adolescent Online Gamers' Self-Concepts
96.6742
2460
Carlier S.; Naessens V.; De Backere F.; De Turck F.
A Software Engineering Framework for Reusable Design of Personalized Serious Games for Health: Development Study
97.6156
2480
Baker I.S.; Turner I.J.; Kotera Y.
Role-play Games (RPGs) for Mental Health (Why Not?): Roll for Initiative
98.1882
2366
Hawkins D.; Simon-Roberts S.
Music Videos as Health Promotion: Juvenile’s “Vax That Thang Up” and the Promotion of the COVID-19 Vaccine in the Black Community
99.1186
2912
Kim J.
COVID-19’s impact on local planning and urban design practice: focusing on tactical urbanism and the public realm with respect to low income communities
100.132
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MESOC has received funding
from Horizon 2020 - the EU Framework Programme
for Research and Innovation (2014-2020) -
under Grant Agreement n°870935.
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