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Id View Author Title Distance
2492 View Reed J.; Salusky I.; Shattell M. Experiences of Mental Health Practitioners With Empathy Computer Games 104.655
2395 View Hershberger P.J.; Pei Y.; Crawford T.N.; Neeley S.M.; Wischgoll T.; Patel D.B.; Vasoya M.M.; Castle A.; Mishra S.; Surapaneni L.; Pogaku A.A.; Bositty A.; Pavlack T. An Interactive Game with Virtual Reality Immersion to Improve Cultural Sensitivity in Health Care 112.879
2148 View Kuromiya H.; Majumdar R.; Miyabe G.; Ogata H. E-book-based learning activity during COVID-19: engagement behaviors and perceptions of Japanese junior-high school students 115.823
2293 View Prilop V. Evaluating a Pandemic Chat Service in a Consumer Health Library 118.357
2442 View Shu T.; Wang Z.; Jia H.; Zhao W.; Zhou J.; Peng T. Consumers’ Opinions towards Public Health Effects of Online Games: An Empirical Study Based on Social Media Comments in China 121.037
2375 View Huang M.-C.; Hung C.-H.; Yu C.-Y.; Lin K.-C. Multimedia Health Education on Insulin Injection Skills for Patients With Type 2 Diabetes 123.874
2433 View Boldi A.; Rapp A. Commercial video games as a resource for mental health: A systematic literature review 124.357
2258 View Carey J.; Pathak A.; Johnson S.C. Effects of Library Workshop Attendance and Library Website Visit Frequency on Health Professions Students’ LibGuides Awareness 124.549
2343 View Cephas J.; Marjanović I.; Miljački A. On Trees, Libraries, and Other Forms of Urban Care Work: In Conversation with Shannon Mattern 125.504
2452 View Abd-Alrazaq A.; Abuelezz I.; Hassan A.; AlSammarraie A.; Alhuwail D.; Irshaidat S.; Abu Serhan H.; Ahmed A.; Alabed Alrazak S.; Househ M. Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review 125.545
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