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Id View Author Title Distance
2488 View Li L.; Abbey C.; Wang H.; Zhu A.; Shao T.; Dai D.; Jin S.; Rozelle S. The Association between Video Game Time and Adolescent Mental Health: Evidence from Rural China 59.9217
2464 View Nurmagandi B.; Hamid A.Y.S.; Panjaitan R.U. The Influence of Health Education and Group Therapy on Adolescent Online Gamers' Self-Concepts 86.3224
2361 View Alanko D. The Health Effects of Video Games in Children and Adolescents 88.711
2438 View Tuijnman A.; Kleinjan M.; Olthof M.; Hoogendoorn E.; Granic I.; Engels R.C.M.E. A Game-Based School Program for Mental Health Literacy and Stigma on Depression (Moving Stories): Cluster Randomized Controlled Trial 92.2376
2475 View Andrew L.; Barwood D.; Boston J.; Masek M.; Bloomfield L.; Devine A. Serious games for health promotion in adolescents – a systematic scoping review 94.0918
2403 View Drachen A. Debate: Games-based collaboration as a driver for massive-scale mental health research 96.5704
2414 View Kim Y.-J.; Lee C.S.; Kang S.-W. Increased adolescent game usage and health-related risk behaviors during the COVID-19 pandemic 97.1464
2458 View Çelik İ.; Bektaş M. Effects of digital game addiction on cardiovascular health behavior on secondary school students during the COVID-19 pandemic 97.2438
2455 View Cangas A.J.; Sánchez-Lozano I.; Aguilar-Parra J.M.; Trigueros R. Combination of a Serious Game Application and Direct Contact with Mental Health Patients 100.78
2442 View Shu T.; Wang Z.; Jia H.; Zhao W.; Zhou J.; Peng T. Consumers’ Opinions towards Public Health Effects of Online Games: An Empirical Study Based on Social Media Comments in China 105.685
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