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2497 View Wright M.F.; Wachs S. Problematic online gaming, subjective health complaints, and depression among adolescent gamers from the United States: the role of console-gaming aggression 118.711
2624 View Keisari S.; Palgi Y.; Yaniv D.; Gesser-Edelsburg A. Participation in Life-Review Playback Theater Enhances Mental Health of Community-Dwelling Older Adults: A Randomized Controlled Trial 119.346
2404 View Tsai J.; Huang M.; Daniels K.; Harteveld C.; Jackson D. Legal, mental health and psychosocial outcomes of the RePresent Games: a quasi-experimental study 122.348
2394 View de Droog S.M.; Steeg F. The design of health game rewards for preadolescents; Het ontwerp van gezondheidsgamebeloningen voor preadolescenten 124.031
2462 View Thunström A.O.; Sarajlic Vukovic I.; Ali L.; Larson T.; Steingrimsson S. Prevalence of virtual reality (VR) games found through mental health categories on STEAM: a first look at VR on commercial platforms as tools for therapy 127.032
2466 View Lamas S.; Rebelo S.; da Costa S.; Sousa H.; Zagalo N.; Pinto E. The Influence of Serious Games in the Promotion of Healthy Diet and Physical Activity Health: A Systematic Review 127.975
2501 View Pires M.R.G.M.; Almeida A.N.; Gottems L.B.D.; Mundim G.D.A.; Oliveira R.N.G. Validation of Ludic-Quest to the playfulness of health games: gameplay and emotions on the field 132.606
2492 View Reed J.; Salusky I.; Shattell M. Experiences of Mental Health Practitioners With Empathy Computer Games 133.515
2372 View Noguchi T.; Sato M.; Saito T. An approach to psychosocial health among middle-aged and older people by remote sharing of photos and videos from family members not living together: A feasibility study 134.376
2499 View Sit S.M.-M.; Lai A.Y.-K.; Kwok T.-O.; Wong H.-W.; Wong Y.-L.; Chow E.; Kwok Y.-K.; Wang M.-P.; Ho S.-Y.; Lam T.-H. Development and evaluation of two brief digital health promotion game booths utilizing augmented reality and motion detection to promote well-being at a gerontechnology summit in Hong Kong 134.657
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