Problematic online gaming, subjective health complaints, and depression among adolescent gamers from the United States: the role of console-gaming aggression
118.711
2624
Keisari S.; Palgi Y.; Yaniv D.; Gesser-Edelsburg A.
Participation in Life-Review Playback Theater Enhances Mental Health of Community-Dwelling Older Adults: A Randomized Controlled Trial
119.346
2404
Tsai J.; Huang M.; Daniels K.; Harteveld C.; Jackson D.
Legal, mental health and psychosocial outcomes of the RePresent Games: a quasi-experimental study
122.348
2394
de Droog S.M.; Steeg F.
The design of health game rewards for preadolescents; Het ontwerp van gezondheidsgamebeloningen voor preadolescenten
124.031
2462
Thunström A.O.; Sarajlic Vukovic I.; Ali L.; Larson T.; Steingrimsson S.
Prevalence of virtual reality (VR) games found through mental health categories on STEAM: a first look at VR on commercial platforms as tools for therapy
127.032
2466
Lamas S.; Rebelo S.; da Costa S.; Sousa H.; Zagalo N.; Pinto E.
The Influence of Serious Games in the Promotion of Healthy Diet and Physical Activity Health: A Systematic Review
Validation of Ludic-Quest to the playfulness of health games: gameplay and emotions on the field
132.606
2492
Reed J.; Salusky I.; Shattell M.
Experiences of Mental Health Practitioners With Empathy Computer Games
133.515
2372
Noguchi T.; Sato M.; Saito T.
An approach to psychosocial health among middle-aged and older people by remote sharing of photos and videos from family members not living together: A feasibility study
134.376
2499
Sit S.M.-M.; Lai A.Y.-K.; Kwok T.-O.; Wong H.-W.; Wong Y.-L.; Chow E.; Kwok Y.-K.; Wang M.-P.; Ho S.-Y.; Lam T.-H.
Development and evaluation of two brief digital health promotion game booths utilizing augmented reality and motion detection to promote well-being at a gerontechnology summit in Hong Kong
134.657
Note: Due to lack of computing power, results have been previously created and saved in database
MESOC has received funding
from Horizon 2020 - the EU Framework Programme
for Research and Innovation (2014-2020) -
under Grant Agreement n°870935.
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