Developing a Health Game to Prepare Preschool Children for Anesthesia: Formative Study Using a Child-Centered Approach
98.321
2455
Cangas A.J.; Sánchez-Lozano I.; Aguilar-Parra J.M.; Trigueros R.
Combination of a Serious Game Application and Direct Contact with Mental Health Patients
99.0685
2437
Dupont C.; Smets T.; Monnet F.; Eneslätt M.; Tishelman C.; Van den Block L.
The cultural adaptation of the go wish card game for use in Flanders, Belgium: a public health tool to identify and discuss end-of-life preferences
99.1233
2433
Boldi A.; Rapp A.
Commercial video games as a resource for mental health: A systematic literature review
99.5716
2379
Martin-Kerry J.; Higgins S.; Knapp P.; Liabo K.; Young B.
Engaging children, young people, parents and health professionals in interviews: Using an interactive ranking exercise within the co-design of multimedia websites
100.205
2417
Rodrigues M.A.F.; De Oliveira T.R.C.; De Figueiredo D.L.; Neto E.O.M.; Akao A.A.A.; De Lima G.H.M.; Silva V.L.N.; Karl A.L.
An Interactive Story Decision-Making Game for Mental Health Awareness
An Interactive Game with Virtual Reality Immersion to Improve Cultural Sensitivity in Health Care
103.251
2472
Bastos Depianti J.R.; Borges Pessanha F.; Evangelista Cabral I.
Applicability of Games to Children with Special Health Care Needs; Aplicabilidad de juegos a niños con necesidades de salud especiales
104.142
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from Horizon 2020 - the EU Framework Programme
for Research and Innovation (2014-2020) -
under Grant Agreement n°870935.
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