Developing a Health Game to Prepare Preschool Children for Anesthesia: Formative Study Using a Child-Centered Approach
95.6225
2659
Lai B.; Vogtle L.; Young R.; Craig M.; Kim Y.; Gowey M.; Swanson-Kimani E.; Davis D.; Rimmer J.H.
Telehealth Movement-to-Music to Increase Physical Activity Participation Among Adolescents With Cerebral Palsy: Pilot Randomized Controlled Trial
96.0334
2417
Rodrigues M.A.F.; De Oliveira T.R.C.; De Figueiredo D.L.; Neto E.O.M.; Akao A.A.A.; De Lima G.H.M.; Silva V.L.N.; Karl A.L.
An Interactive Story Decision-Making Game for Mental Health Awareness
98.3864
2512
Roberts D.
Multimedia learning methods and affective, behavioural and cognitive engagement: a universal approach to dyslexia?
104.72
2438
Tuijnman A.; Kleinjan M.; Olthof M.; Hoogendoorn E.; Granic I.; Engels R.C.M.E.
A Game-Based School Program for Mental Health Literacy and Stigma on Depression (Moving Stories): Cluster Randomized Controlled Trial
104.843
2492
Reed J.; Salusky I.; Shattell M.
Experiences of Mental Health Practitioners With Empathy Computer Games
105.248
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MESOC has received funding
from Horizon 2020 - the EU Framework Programme
for Research and Innovation (2014-2020) -
under Grant Agreement n°870935.
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