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Id View Author Title Distance
2414 View Kim Y.-J.; Lee C.S.; Kang S.-W. Increased adolescent game usage and health-related risk behaviors during the COVID-19 pandemic 97.2146
2474 View Byeon G.; Park J.E.; Jeon H.J.; Seong S.J.; Lee D.W.; Cho S.J.; Chang S.M.; Kim B.S.; Hahm B.J.; Hong J.P.; Park J.-I. Associations between game use and mental health in early adulthood: A nationwide study in Korea 105.575
2458 View Çelik İ.; Bektaş M. Effects of digital game addiction on cardiovascular health behavior on secondary school students during the COVID-19 pandemic 106.837
2488 View Li L.; Abbey C.; Wang H.; Zhu A.; Shao T.; Dai D.; Jin S.; Rozelle S. The Association between Video Game Time and Adolescent Mental Health: Evidence from Rural China 109.644
2445 View Xiao L.Y.; Henderson L.L.; Nielsen R.K.L.; Newall P.W.S. Regulating Gambling-Like Video Game Loot Boxes: a Public Health Framework Comparing Industry Self-Regulation, Existing National Legal Approaches, and Other Potential Approaches 112.716
2487 View Ferrari M.; Sabetti J.; McIlwaine S.V.; Fazeli S.; Sadati S.M.H.; Shah J.L.; Archie S.; Boydell K.M.; Lal S.; Henderson J.; Alvarez-Jimenez M.; Andersson N.; Nielsen R.K.L.; Reynolds J.A.; Iyer S.N. Gaming My Way to Recovery: A Systematic Scoping Review of Digital Game Interventions for Young People's Mental Health Treatment and Promotion 113.927
2385 View Finserås T.R.; Sivertsen B.; Pallesen S.; Leino T.; Mentzoni R.A.; Skogen J.C. Different Typologies of Gamers Are Associated with Mental Health: Are Students DOOMed? 114.038
2438 View Tuijnman A.; Kleinjan M.; Olthof M.; Hoogendoorn E.; Granic I.; Engels R.C.M.E. A Game-Based School Program for Mental Health Literacy and Stigma on Depression (Moving Stories): Cluster Randomized Controlled Trial 116.492
2383 View Yip Y.C.; Yip K.H.; Tsui W.K. Young Adults’ Perspectives on the Implications of an Augmented Reality Mobile Game for Communities’ Public Health: A Qualitative Study 117.154
2464 View Nurmagandi B.; Hamid A.Y.S.; Panjaitan R.U. The Influence of Health Education and Group Therapy on Adolescent Online Gamers' Self-Concepts 117.349
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