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Id View Author Title Distance
2412 View Katonai Z.; Gupta R.; Heuss S.; Fehr T.; Ebneter M.; Maier T.; Meier T.; Bux D.; Thackaberry J.; Schneeberger A.R. Serious Games and Gamification: Health Care Workers’ Experience, Attitudes, and Knowledge 71.4528
2504 View Grajek M.; Olszewski Ł.; Krupa-Kotara K.; Białek-Dratwa A.; Sas-Nowosielski K. Selected Behaviors and Addiction Risk Among Users of Urban Multimedia Games 76.0732
2638 View Mohandespour F.; Maasoumi R.; Pourmand H.A.; Shahkarami S.N.A.; Daemi F. The Impact of Theater-based Interventions for Sexual Health Education to Adolescents: A Systematic Review 88.111
2266 View Murphy J. Transforming health science libraries around the globe: The impact of technology 91.1452
2452 View Abd-Alrazaq A.; Abuelezz I.; Hassan A.; AlSammarraie A.; Alhuwail D.; Irshaidat S.; Abu Serhan H.; Ahmed A.; Alabed Alrazak S.; Househ M. Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review 92.3186
2064 View Yow H.-Y. A Case Study of Virtual Anatomy Museum: Facilitating Student Engagement and Self-paced Learning through an Interactive Platform 95.2075
2418 View McCammon E.; Law J.; Tyler C.; Arrington M.; Jagoda P.; Gilliam M. Using Digital Games to Promote Equity in Career and Health Education: A Prototype of Caduceus Quest 98.8666
2458 View Çelik İ.; Bektaş M. Effects of digital game addiction on cardiovascular health behavior on secondary school students during the COVID-19 pandemic 99.0397
2385 View Finserås T.R.; Sivertsen B.; Pallesen S.; Leino T.; Mentzoni R.A.; Skogen J.C. Different Typologies of Gamers Are Associated with Mental Health: Are Students DOOMed? 103.103
2422 View Umoren R. Simulation and Game-Based Learning for the Health Professions 104.108
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