Problematic online gaming, subjective health complaints, and depression among adolescent gamers from the United States: the role of console-gaming aggression
85.7085
2466
Lamas S.; Rebelo S.; da Costa S.; Sousa H.; Zagalo N.; Pinto E.
The Influence of Serious Games in the Promotion of Healthy Diet and Physical Activity Health: A Systematic Review
93.5524
2468
Sherrick B.
The impact of casual gameplay on health attitudes and behaviors: examining persuasion in a branded game about nutrition through narrative, gameplay, and flow
97.2716
2518
Luo Y.; Moosbrugger M.; Smith D.M.; France T.J.; Ma J.; Xiao J.
Is Increased Video Game Participation Associated With Reduced Sense of Loneliness? A Systematic Review and Meta-Analysis
100.988
2458
Çelik İ.; Bektaş M.
Effects of digital game addiction on cardiovascular health behavior on secondary school students during the COVID-19 pandemic
Different Typologies of Gamers Are Associated with Mental Health: Are Students DOOMed?
106.037
2434
Nekar D.M.; Kang H.; Alao H.; Yu J.
Feasibility of Using Multiplayer Game-Based Dual-Task Training with Augmented Reality and Personal Health Record on Social Skills and Cognitive Function in Children with Autism
106.349
2467
Hazel J.; Kim H.M.; Every-Palmer S.
Exploring the possible mental health and wellbeing benefits of video games for adult players: A cross-sectional study
Maximizing Engagement with Cultural Heritage through Video Games
114.977
2474
Byeon G.; Park J.E.; Jeon H.J.; Seong S.J.; Lee D.W.; Cho S.J.; Chang S.M.; Kim B.S.; Hahm B.J.; Hong J.P.; Park J.-I.
Associations between game use and mental health in early adulthood: A nationwide study in Korea
115.801
Note: Due to lack of computing power, results have been previously created and saved in database
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