da Silva K.R.; de Souza F.G.; Bezerra A.P.L.; Oliveira B.A.S.; Gondim I.O.
Public itinerant libraries: a strategy for democratizing access and health promotion; Bibliotecas itinerantes públicas: estratégia de democratização de acesso e promoção da saúde ; Bibliotecas públicas itinerantes: estrategia para democratizar el acceso y la promoción de la salud
87.6737
2412
Katonai Z.; Gupta R.; Heuss S.; Fehr T.; Ebneter M.; Maier T.; Meier T.; Bux D.; Thackaberry J.; Schneeberger A.R.
Serious Games and Gamification: Health Care Workers’ Experience, Attitudes, and Knowledge
99.7398
2144
Hafour M.F.; Alwaleedi M.
Students’ Emotional and Behavioral Engagement: Cloud-based Collaborative Writing and Learning Analytics
102.21
2512
Roberts D.
Multimedia learning methods and affective, behavioural and cognitive engagement: a universal approach to dyslexia?
102.265
2064
Yow H.-Y.
A Case Study of Virtual Anatomy Museum: Facilitating Student Engagement and Self-paced Learning through an Interactive Platform
102.837
2504
Grajek M.; Olszewski Ł.; Krupa-Kotara K.; Białek-Dratwa A.; Sas-Nowosielski K.
Selected Behaviors and Addiction Risk Among Users of Urban Multimedia Games
104.053
2475
Andrew L.; Barwood D.; Boston J.; Masek M.; Bloomfield L.; Devine A.
Serious games for health promotion in adolescents – a systematic scoping review
104.26
2393
van Peppen L.; Faber T.J.E.; Erasmus V.; Dankbaar M.E.W.
Teamwork Training With a Multiplayer Game in Health Care: Content Analysis of the Teamwork Principles Applied
109.306
2500
Efe H.; Umdu Topsakal Ü.
A meta-synthesis study in interactive learning environments: digital games in health education
Health Literacy and Web-Based Audiovisual Multimedia in Pituitary and Endoscopic Skull Base Surgery
111.556
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under Grant Agreement n°870935.
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