Maximizing Engagement with Cultural Heritage through Video Games
106.848
2509
Sağkal A.S.; Özdemir Y.; Ak Ş.
The effect of violent video game playing on bullying in low-income urban neighborhoods: A serial mediation model
107.481
2889
Hicks T.A.; Cohen J.D.; Calandra B.
App development in an urban after-school computing programme: a case study with design implications
109.454
2379
Martin-Kerry J.; Higgins S.; Knapp P.; Liabo K.; Young B.
Engaging children, young people, parents and health professionals in interviews: Using an interactive ranking exercise within the co-design of multimedia websites
110.495
2659
Lai B.; Vogtle L.; Young R.; Craig M.; Kim Y.; Gowey M.; Swanson-Kimani E.; Davis D.; Rimmer J.H.
Telehealth Movement-to-Music to Increase Physical Activity Participation Among Adolescents With Cerebral Palsy: Pilot Randomized Controlled Trial
111.008
Note: Due to lack of computing power, results have been previously created and saved in database
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from Horizon 2020 - the EU Framework Programme
for Research and Innovation (2014-2020) -
under Grant Agreement n°870935.
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