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2054 View Syed Sheriff R.J.; Vuorre M.; Riga E.; Przybylski A.K.; Adams H.; Harmer C.J.; Geddes J.R. A co-produced online cultural experience compared to a typical museum website for mental health in people aged 16–24: A proof-of-principle randomised controlled trial 105.548
2464 View Nurmagandi B.; Hamid A.Y.S.; Panjaitan R.U. The Influence of Health Education and Group Therapy on Adolescent Online Gamers' Self-Concepts 105.834
2022 View Lou C.; Zhou X.; Huang X.; Qiu C.; Yuan M. Fostering consumer engagement during an omnipresent victim crisis: understanding the role of values in pandemic-themed advertising 107.421
2483 View Dadaczynski K.; Tolks D.; Wrona K.J.; Mc Call T.; Fischer F. The untapped potential of Games for Health in times of crises. A critical reflection 114.293
2058 View Echarri F. The QuidArte program of the University Museum of Navarra: Art at the service of wellbeing and care in the context of the COVID-19 pandemic; El programa QuidArte del Museo Universidad de Navarra: el arte al servicio del bienestar y el cuidado en el contexto de la pandemia Covid-19 121.537
2106 View Nartker K. Crafting in COVID: Engagement With Textile Arts and Crafts Among Senior Living Residents Throughout the COVID-19 Pandemic 126.94
2455 View Cangas A.J.; Sánchez-Lozano I.; Aguilar-Parra J.M.; Trigueros R. Combination of a Serious Game Application and Direct Contact with Mental Health Patients 128.786
2314 View Cox A.; Brewster L. Aligned but not integrated: UK academic library support to mental health and well-being during COVID-19 130.06
2480 View Baker I.S.; Turner I.J.; Kotera Y. Role-play Games (RPGs) for Mental Health (Why Not?): Roll for Initiative 130.383
2629 View Eissazade N.; Aeini Z.; Ababaf R.; Shirazi E.; Boroon M.; Mosavari H.; Askari-Diarjani A.; Ghobadian A.; Shalbafan M. Investigation of a group of Iranian theater artists' mental health and attitude toward patients with mental disorders 130.398
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