Thunström A.O.; Sarajlic Vukovic I.; Ali L.; Larson T.; Steingrimsson S.
Prevalence of virtual reality (VR) games found through mental health categories on STEAM: a first look at VR on commercial platforms as tools for therapy
78.7634
2020
Brengman M.; Willems K.; De Gauquier L.
Customer Engagement in Multi-Sensory Virtual Reality Advertising: The Effect of Sound and Scent Congruence
86.1691
2751
Birrell S.; Payre W.; Zdanowicz K.; Herriotts P.
Urban air mobility infrastructure design: Using virtual reality to capture user experience within the world's first urban airport
94.1865
2183
Szekely D.; Vert S.; Rotaru O.; Andone D.
Usability Evaluation with Eye Tracking: The Case of a Mobile Augmented Reality Application with Historical Images for Urban Cultural Heritage
106.928
2968
Urech P.R.W.; Mughal M.O.; Bartesaghi-Koc C.
A simulation-based design framework to iteratively analyze and shape urban landscapes using point cloud modeling
108.189
2965
Eronen M.; Wikberg Nilsson Å.
Dreamcatching: introducing a reflexive tool to facilitate situated complexity in urban co-design practices
108.64
2724
Wahbeh W.; Müller G.; Ammann M.; Nebiker S.
AUTOMATIC IMAGE-BASED 3D RECONSTRUCTION STRATEGIES FOR HIGH-FIDELITY URBAN MODELS - COMPARISON AND FUSION OF UAV AND MOBILE MAPPING IMAGERY FOR URBAN DESIGN STUDIES
111.053
2939
Delaney J.
Minecraft and Playful Public Participation in Urban Design
112.003
2511
Haris N.; Bujang A.; Nik Fauzi S.F.; Sadikin S.
Investigation of Cognitive Engagement Theory in Supporting Visual Learners Using Multimedia Based Platforms
114.242
2774
Schoonderwoerd T.A.J.; Zoelen E.M.V.; Bosch K.V.D.; Neerincx M.A.
Design patterns for human-AI co-learning: A wizard-of-Oz evaluation in an urban-search-and-rescue task
114.876
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from Horizon 2020 - the EU Framework Programme
for Research and Innovation (2014-2020) -
under Grant Agreement n°870935.
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