An Interactive Game with Virtual Reality Immersion to Improve Cultural Sensitivity in Health Care
110.556
2350
Williams J.
Mental Health Act 1983 assessments: The use of video technology
110.709
2012
Eisenberg M.D.; Singh Y.; Sood N.
Association of Direct-to-Consumer Advertising of Prescription Drugs with Consumer Health-Related Intentions and Beliefs among Individuals at Risk of Cardiovascular Disease
111.126
2367
Samad L.; Teague B.; Elzubeir K.; Moreira K.; Agarwal N.; Bagge S.; Marriott E.; Wilson J.
Mental health care using video during COVID-19: service user and clinician experiences, including future preferences
111.13
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