Bastos Depianti J.R.; Borges Pessanha F.; Evangelista Cabral I.
Applicability of Games to Children with Special Health Care Needs; Aplicabilidad de juegos a niños con necesidades de salud especiales
93.2031
2345
Bangani S.; Dube L.
Institutional commitment to community engagement in South African academic libraries
115.893
2261
Brewster L.; Cox A.M.
Taking a ‘whole-university’ approach to student mental health: the contribution of academic libraries
119.206
2371
Antonio M.G.; Williamson A.; Kameswaran V.; Beals A.; Ankrah E.; Goulet S.; Wang Y.; Macias G.; James-Gist J.; Brown L.K.; Davis S.; Pillai S.; Buis L.; Dillahunt T.; Veinot T.C.
Targeting Patients’ Cognitive Load for Telehealth Video Visits through Student-Delivered Helping Sessions at a United States Federally Qualified Health Center: Equity-Focused, Mixed Methods Pilot Intervention Study
Designing a library of lived experience for mental health (LoLEM): protocol for integrating a realist synthesis and experience based codesign approach
119.923
2386
Fineschi D.; Acciai S.; Napolitani M.; Scarafuggi G.; Messina G.; Guarducci G.; Nante N.
Game of Mirrors: Health Profiles in Patient and Physician Perceptions
120.415
2379
Martin-Kerry J.; Higgins S.; Knapp P.; Liabo K.; Young B.
Engaging children, young people, parents and health professionals in interviews: Using an interactive ranking exercise within the co-design of multimedia websites
An Interactive Game with Virtual Reality Immersion to Improve Cultural Sensitivity in Health Care
124.8
Note: Due to lack of computing power, results have been previously created and saved in database
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from Horizon 2020 - the EU Framework Programme
for Research and Innovation (2014-2020) -
under Grant Agreement n°870935.
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