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Id | 207 | |
Author | Cortés-Rico, L., ; Piedrahita-Solórzano, G., | |
Title | Participatory Design in Practice. The Case of an Embroidered Technology. | |
Reference | Cortés-Rico L., Piedrahita-Solórzano G. (2015) Participatory Design in Practice. The Case of an Embroidered Technology. In: Abascal J., Barbosa S., Fetter M., Gross T., Palanque P., Winckler M. (eds) Human-Computer Interaction – INTERACT 2015. INTERACT 2015. Lecture Notes in Computer Science, vol 9298. Springer, Cham. |
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Link to article | https://doi.org/10.1007/978-3-319-22698-9_35 |
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Abstract | This paper presents a project for the social development of ICTs,
which used a participatory design approach and sought to have a high social
impact on a community of craftswomen (embroiderers from Cartago, Colombia). Participating in this project implied active dialogue with the community to
recognize the knowledge of each participant and achieve culturally relevant
representations materialized in technological artifacts. We posit dialogue, representation and recognition as key elements for developing successful participatory design. In practice, this was achieved through an iterative, incremental
and open-ended methodology, whose main feature was engagement by doing.
This process of design allowed engineers to recognize the craftswomen’s traditional knowledge and allowed craftswomen to be less afraid of technology.
The main resultant artifact was a tangible user interface that facilitates dialogue
between fashion designers and embroiderers in the process of designing new
embroidery patterns. This and other artifacts that emerged from the activities and
dialogues, the level of engagement of the participants, and the convergence
points discovered between embroidery and technology, lead us to conclude that
the process presented here can be replicated with other craft communities, to
reinforce these communities and assist them in generating innovation in their
processes and products. |
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Keywords | Participatory design; Crafts; Embroidery; Representation; Dialogue; Recognition; Tangible user interfaces and social technologies |