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Id 2501
Author Pires M.R.G.M.; Almeida A.N.; Gottems L.B.D.; Mundim G.D.A.; Oliveira R.N.G.
Title Validation of Ludic-Quest to the playfulness of health games: gameplay and emotions on the field
Reference
Pires M.R.G.M.; Almeida A.N.; Gottems L.B.D.; Mundim G.D.A.; Oliveira R.N.G. Validation of Ludic-Quest to the playfulness of health games: gameplay and emotions on the field,Revista brasileira de enfermagem 75 4

Link to article https://www.scopus.com/inward/record.uri?eid=2-s2.0-85130286426&doi=10.1590%2f0034-7167-2021-0822&partnerID=40&md5=eac5c5d745a58da21c48b44dcd2e4e93
Abstract OBJECTIVE: to validate Ludic-quest construct and reliability to assess game playfulness, through latent factors in gameplay, perception of learning and emotions in the game. METHODS: a cross-sectional study to validate the instrument's psychometric properties. 247 people responded to the questionnaire after a match in the game Violetas. Exploratory Factor Analysis, using KMO (>0.7), Bertlett (p=0.005), Varimax and factor loading (>0.6). Reliability by Cronbach's alpha (>0.6). RESULTS: in gameplay/learning, KMO=0.859, Bertlett significant. The eigenvalue indicated four factors (reflections; immersion; challenges; aesthetics), 10 retained variables. In the factor analysis of emotions: KMO=0.817; Bartlett p=0.000. Extraction of four factors (pleasure; ostraenie; tension; fun), 10 retained variables. The 20 validated variables contain reliability (Cronbach's alpha=0.716). CONCLUSIONS: the eight validated factors centralize playfulness in health game production, composing a reliable playfulness assessment instrument for use in research.

Keywords Cross-Sectional Studies; Emotions; Factor Analysis, Statistical; Humans; Psychometrics; Reproducibility of Results; Surveys and Questionnaires; cross-sectional study; emotion; factor analysis; human; psychometry; questionnaire; reproducibility




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