Maximizing Engagement with Cultural Heritage through Video Games
102.094
2379
Martin-Kerry J.; Higgins S.; Knapp P.; Liabo K.; Young B.
Engaging children, young people, parents and health professionals in interviews: Using an interactive ranking exercise within the co-design of multimedia websites
109.633
3009
Oh J.; Seo M.
Evaluation of Citizen–Student Cooperative Urban Planning and Design Experience in Higher Education
Game.UP: Gamified Urban Planning Participation Enhancing Exploration, Motivation, and Interactions
110.429
2428
Gómez-Urquiza J.L.; Requena-Palomares I.; Gorjón-Peramato E.; Gómez-Salgado J.; Cañadas-De La Fuente G.A.; Albendín-García L.
Emergency and critical care professionals' opinion on escape room as a health sciences evaluation game: A cross-sectional descriptive study
112.213
3010
Pineo H.; Moore G.; Braithwaite I.
Incorporating practitioner knowledge to test and improve a new conceptual framework for healthy urban design and planning
113.068
2266
Murphy J.
Transforming health science libraries around the globe: The impact of technology
113.148
2061
Najda-Janoszka M.; Sawczuk M.
Exploring engagement in value creation–a multi-stakeholder perspective in the museum context
113.775
2339
Campbell A.
User Experience (UX) Librarianship and Health Sciences Libraries (HSLs)
114.219
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from Horizon 2020 - the EU Framework Programme
for Research and Innovation (2014-2020) -
under Grant Agreement n°870935.
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