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2071 View Hsu T.-Y.; Liang H.-Y. Museum engagement visits with a universal game-based blended museum learning service for different age groups 97.9275
2254 View Camuñas-García D.; Cáceres-Reche M.P.; Cambil-Hernández M.D.L.E. Maximizing Engagement with Cultural Heritage through Video Games 102.094
2379 View Martin-Kerry J.; Higgins S.; Knapp P.; Liabo K.; Young B. Engaging children, young people, parents and health professionals in interviews: Using an interactive ranking exercise within the co-design of multimedia websites 109.633
3009 View Oh J.; Seo M. Evaluation of Citizen–Student Cooperative Urban Planning and Design Experience in Higher Education 109.715
2510 View Muehlhaus S.L.; Eghtebas C.; Seifert N.; Schubert G.; Petzold F.; Klinker G. Game.UP: Gamified Urban Planning Participation Enhancing Exploration, Motivation, and Interactions 110.429
2428 View Gómez-Urquiza J.L.; Requena-Palomares I.; Gorjón-Peramato E.; Gómez-Salgado J.; Cañadas-De La Fuente G.A.; Albendín-García L. Emergency and critical care professionals' opinion on escape room as a health sciences evaluation game: A cross-sectional descriptive study 112.213
3010 View Pineo H.; Moore G.; Braithwaite I. Incorporating practitioner knowledge to test and improve a new conceptual framework for healthy urban design and planning 113.068
2266 View Murphy J. Transforming health science libraries around the globe: The impact of technology 113.148
2061 View Najda-Janoszka M.; Sawczuk M. Exploring engagement in value creation–a multi-stakeholder perspective in the museum context 113.775
2339 View Campbell A. User Experience (UX) Librarianship and Health Sciences Libraries (HSLs) 114.219
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