Gomis-Gomis M.J.; Chacón-Borrego F.; Pérez-Turpin J.A.
EFFECTS OF PHYSICAL ACTIVITY PROGRAM BASED ON TECHNOLOGICAL PROGRESS: EXER-GAMES AS HEALTH PROMOTERS; EFECTOS DE UN PROGRAMA DE ACTIVIDAD FÍSICA BASADO EN LOS AVANCES TECNOLÓGICOS: LOS ENTORNOS VIRTUALES MOTRICES COMO PROMOTORES DE SALUD
85.4149
2419
Marwan I.; Rohayati N.
Students Mental Health and Learning Performance: The Moderating Impact of College Games
102.605
2320
Cisney L.
Active learning: a consideration in collection development in health sciences libraries?
105.309
2454
Bakay I.N.; Konstantinova N.P.; Ivanova O.S.; Semiryazhko M.S.
Health and rehabilitation games for children with disturbance of the functional state of the digestive system in the complex rehabilitation program
106.046
2922
Polack J.-D.; Taupin P.; Jo H.I.; Jeon J.Y.
Urban Soundscapes in the Imaginaries of Native Digital Users: Guidelines for Soundscape Design
106.578
3066
Goagoses N.; Winschiers-Theophilus H.; Rötkönen E.
Students’ achievement goals: Goal approximation, engagement, and emotions in co-design activities and product
109.163
2490
Wang J.; Wei L.; Li H.; Zhang H.; Gu R.; Zhang Y.; Li Q.; Sun T.; Wang Y.
Effectiveness of a Game-Based Phone Application in Educating Health Care Workers on the Proper Use of Personal Protective Equipment
110.033
2672
Kałużny O.
The effect of dance workshops participation on reaction time in persons with moderate intellectual disabilities - pilot study
114.119
1000
Tessa Mae Whelden
The Contribution of Music Involvement to the Wellbeing of College Students
114.258
2414
Kim Y.-J.; Lee C.S.; Kang S.-W.
Increased adolescent game usage and health-related risk behaviors during the COVID-19 pandemic
114.333
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