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2439 View Gomis-Gomis M.J.; Chacón-Borrego F.; Pérez-Turpin J.A. EFFECTS OF PHYSICAL ACTIVITY PROGRAM BASED ON TECHNOLOGICAL PROGRESS: EXER-GAMES AS HEALTH PROMOTERS; EFECTOS DE UN PROGRAMA DE ACTIVIDAD FÍSICA BASADO EN LOS AVANCES TECNOLÓGICOS: LOS ENTORNOS VIRTUALES MOTRICES COMO PROMOTORES DE SALUD 85.4149
2419 View Marwan I.; Rohayati N. Students Mental Health and Learning Performance: The Moderating Impact of College Games 102.605
2320 View Cisney L. Active learning: a consideration in collection development in health sciences libraries? 105.309
2454 View Bakay I.N.; Konstantinova N.P.; Ivanova O.S.; Semiryazhko M.S. Health and rehabilitation games for children with disturbance of the functional state of the digestive system in the complex rehabilitation program 106.046
2922 View Polack J.-D.; Taupin P.; Jo H.I.; Jeon J.Y. Urban Soundscapes in the Imaginaries of Native Digital Users: Guidelines for Soundscape Design 106.578
3066 View Goagoses N.; Winschiers-Theophilus H.; Rötkönen E. Students’ achievement goals: Goal approximation, engagement, and emotions in co-design activities and product 109.163
2490 View Wang J.; Wei L.; Li H.; Zhang H.; Gu R.; Zhang Y.; Li Q.; Sun T.; Wang Y. Effectiveness of a Game-Based Phone Application in Educating Health Care Workers on the Proper Use of Personal Protective Equipment 110.033
2672 View Kałużny O. The effect of dance workshops participation on reaction time in persons with moderate intellectual disabilities - pilot study 114.119
1000 View Tessa Mae Whelden The Contribution of Music Involvement to the Wellbeing of College Students 114.258
2414 View Kim Y.-J.; Lee C.S.; Kang S.-W. Increased adolescent game usage and health-related risk behaviors during the COVID-19 pandemic 114.333
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