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Id View Author Title Distance
2389 View Wang Y.; Wang Z.; Liu G.; Wang Z.; Wang Q.; Yan Y.; Wang J.; Zhu Y.; Gao W.; Kan X.; Zhang Z.; Jia L.; Pang X. Application of Serious Games in Health Care: Scoping Review and Bibliometric Analysis 88.8734
2500 View Efe H.; Umdu Topsakal Ü. A meta-synthesis study in interactive learning environments: digital games in health education 92.3186
2412 View Katonai Z.; Gupta R.; Heuss S.; Fehr T.; Ebneter M.; Maier T.; Meier T.; Bux D.; Thackaberry J.; Schneeberger A.R. Serious Games and Gamification: Health Care Workers’ Experience, Attitudes, and Knowledge 99.4063
2466 View Lamas S.; Rebelo S.; da Costa S.; Sousa H.; Zagalo N.; Pinto E. The Influence of Serious Games in the Promotion of Healthy Diet and Physical Activity Health: A Systematic Review 99.9057
2504 View Grajek M.; Olszewski Ł.; Krupa-Kotara K.; Białek-Dratwa A.; Sas-Nowosielski K. Selected Behaviors and Addiction Risk Among Users of Urban Multimedia Games 103.056
2422 View Umoren R. Simulation and Game-Based Learning for the Health Professions 104.574
2774 View Schoonderwoerd T.A.J.; Zoelen E.M.V.; Bosch K.V.D.; Neerincx M.A. Design patterns for human-AI co-learning: A wizard-of-Oz evaluation in an urban-search-and-rescue task 105.7
3006 View Ismaeel W.S.E. Challenges for applying artificial intelligence in the field of urban design and planning; case of Egypt 105.766
2393 View van Peppen L.; Faber T.J.E.; Erasmus V.; Dankbaar M.E.W. Teamwork Training With a Multiplayer Game in Health Care: Content Analysis of the Teamwork Principles Applied 106.043
2385 View Finserås T.R.; Sivertsen B.; Pallesen S.; Leino T.; Mentzoni R.A.; Skogen J.C. Different Typologies of Gamers Are Associated with Mental Health: Are Students DOOMed? 107.953
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