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Id View Author Title Distance
2490 View Wang J.; Wei L.; Li H.; Zhang H.; Gu R.; Zhang Y.; Li Q.; Sun T.; Wang Y. Effectiveness of a Game-Based Phone Application in Educating Health Care Workers on the Proper Use of Personal Protective Equipment 105.503
2115 View Londra F.; Saux G. The effect of document source trustworthiness on the evaluation and strategic use of embedded sources when reading health information online 109.119
2434 View Nekar D.M.; Kang H.; Alao H.; Yu J. Feasibility of Using Multiplayer Game-Based Dual-Task Training with Augmented Reality and Personal Health Record on Social Skills and Cognitive Function in Children with Autism 113.99
2393 View van Peppen L.; Faber T.J.E.; Erasmus V.; Dankbaar M.E.W. Teamwork Training With a Multiplayer Game in Health Care: Content Analysis of the Teamwork Principles Applied 117.626
2258 View Carey J.; Pathak A.; Johnson S.C. Effects of Library Workshop Attendance and Library Website Visit Frequency on Health Professions Students’ LibGuides Awareness 121.597
2320 View Cisney L. Active learning: a consideration in collection development in health sciences libraries? 122.927
2675 View Leyva-Moral J.M.; Aguayo-González M.; San Rafael-Gutiérrez S.; Gómez-Ibáñez R. Narrative photography with an expert patient as a method to improve empathy: A satisfaction study with health sciences students 124.122
2380 View Susilawati E.; Johari A.; Marzal J.; Anggereini E. Effects of Multimedia E-Books and Augmented Reality on Knowledge and Skills of Health Sciences Students: A Systematic Review 124.809
2404 View Tsai J.; Huang M.; Daniels K.; Harteveld C.; Jackson D. Legal, mental health and psychosocial outcomes of the RePresent Games: a quasi-experimental study 124.867
2428 View Gómez-Urquiza J.L.; Requena-Palomares I.; Gorjón-Peramato E.; Gómez-Salgado J.; Cañadas-De La Fuente G.A.; Albendín-García L. Emergency and critical care professionals' opinion on escape room as a health sciences evaluation game: A cross-sectional descriptive study 126.205
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