Wang J.; Wei L.; Li H.; Zhang H.; Gu R.; Zhang Y.; Li Q.; Sun T.; Wang Y.
Effectiveness of a Game-Based Phone Application in Educating Health Care Workers on the Proper Use of Personal Protective Equipment
105.503
2115
Londra F.; Saux G.
The effect of document source trustworthiness on the evaluation and strategic use of embedded sources when reading health information online
109.119
2434
Nekar D.M.; Kang H.; Alao H.; Yu J.
Feasibility of Using Multiplayer Game-Based Dual-Task Training with Augmented Reality and Personal Health Record on Social Skills and Cognitive Function in Children with Autism
113.99
2393
van Peppen L.; Faber T.J.E.; Erasmus V.; Dankbaar M.E.W.
Teamwork Training With a Multiplayer Game in Health Care: Content Analysis of the Teamwork Principles Applied
117.626
2258
Carey J.; Pathak A.; Johnson S.C.
Effects of Library Workshop Attendance and Library Website Visit Frequency on Health Professions Students’ LibGuides Awareness
121.597
2320
Cisney L.
Active learning: a consideration in collection development in health sciences libraries?
122.927
2675
Leyva-Moral J.M.; Aguayo-González M.; San Rafael-Gutiérrez S.; Gómez-Ibáñez R.
Narrative photography with an expert patient as a method to improve empathy: A satisfaction study with health sciences students
124.122
2380
Susilawati E.; Johari A.; Marzal J.; Anggereini E.
Effects of Multimedia E-Books and Augmented Reality on Knowledge and Skills of Health Sciences Students: A Systematic Review
124.809
2404
Tsai J.; Huang M.; Daniels K.; Harteveld C.; Jackson D.
Legal, mental health and psychosocial outcomes of the RePresent Games: a quasi-experimental study
124.867
2428
Gómez-Urquiza J.L.; Requena-Palomares I.; Gorjón-Peramato E.; Gómez-Salgado J.; Cañadas-De La Fuente G.A.; Albendín-García L.
Emergency and critical care professionals' opinion on escape room as a health sciences evaluation game: A cross-sectional descriptive study
126.205
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