Design of a Game-Based Training Environment to Enhance Mental Health Care Professionals' Skills in Using e-Mental Health: Multiple Methods User Requirements Analysis
106.927
2273
Bossaller J.; Kohlburn J.; Cho H.; Moulaison-Sandy H.; Adkins D.
Health Information Needs of Public Library Leaders during COVID-19
110.603
2380
Susilawati E.; Johari A.; Marzal J.; Anggereini E.
Effects of Multimedia E-Books and Augmented Reality on Knowledge and Skills of Health Sciences Students: A Systematic Review
111.863
2320
Cisney L.
Active learning: a consideration in collection development in health sciences libraries?
111.992
2601
Shriraam J.; Comeau G.; Swirp M.
Identification and Illustration of Means to a Critical Assessment of Music and Health Research Literature
113.5
2284
Piper C.; Wilairat S.
Graduate library student interest in health sciences graduate employment positions: A think aloud study
113.567
2472
Bastos Depianti J.R.; Borges Pessanha F.; Evangelista Cabral I.
Applicability of Games to Children with Special Health Care Needs; Aplicabilidad de juegos a niños con necesidades de salud especiales
114.16
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